FORUMS: list search recent posts

how to "pin" object down so that joint animation doesn't lift up the entire object?

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Hilary Tsai
how to "pin" object down so that joint animation doesn't lift up the entire object?
on Jul 27, 2018 at 10:22:58 am

I'm animating a character's tongue using joints (I'm new to joints, so pardon me if this is a really obvious solution). I followed a tutorial for creating a joint chain and binding it to the tongue object. However, when I move a joint, it uproots the entire tongue so that it leaves the character's mouth. I know there's a way to pin down geometry using the cloth tag, but in this case it's not supposed to be cloth; I just want a way of pinning down the tongue so it stays inside the mouth when I animate the joint chain. Does anyone know of any solutions?


Thanks


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2020 CreativeCOW.net All Rights Reserved
[TOP]