I can't figure out my problem in this. I have a mesh that is already bound to joints. So its also auto-weighted. Of course that weighting needs some adjustments, so I move an arm (for example) to a position where I find something to correct. As soon as I click on the edge mode to make an selection of that part, the mesh jumps back to it's reset position. The joints stay where they are. As soon as I go back to object mode, the mesh jumps back to the joints.
This is driving me crazy, because this way, I cannot make any good selections so that I can correct my weighting problems...
Is there any checkbox or something that I unintentionally checked or unchecked or something? Because in the tutorial I am watching, this doesn't happen...
Thanks a lot guys!
artefacts - visualising the ancient world