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Re: "Bake" Particles and Hair?

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Adam Trachtenberg
Re: "Bake" Particles and Hair?
on Jul 20, 2009 at 8:08:16 pm

You can effectively bake hair by using the dynamics cache in the hair object's cache tag.

There's no purpose-built caching mechanism for thinking particles, but there's a back-door way to do it if you have MoGraph (credit to Tim Clapham). What you would do is use a cloner (or cloners) in place of the TP particle geometry object and PShape nodes. Set your cloner to object mode and drag your particle group into the cloner's "object" box. Then give your cloner a MoGraph Cache tag and cache it. Once you do that you can delete the thinking particles setup completely and the particles will render consistently accross NET.

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