I created a 3D version of a logo, and it looks pretty good when I hit play. But when the playhead is stopped, it looks flat with no depth. Also, if I uncheck "Dynamic" in the Resolution menu, it looks flat. The shading on the sides is gone. When I export, it always looks flat. How do I build the objects so they always have the shading? I used the Replicator method, which replicates the flat object into multiple Z-positions.
Here are some screenshots of what I'm trying to describe:
I'm not sure why your lighting worked and then disappeared, but a quick fix is to add a drop shadow to the replicated text or better yet change the replicated text grey and just place one layer of white text on top of the grey replicated text.