I am trying to create an artificial depth-of-field effect using blurs and masking. I have recently run into a problem concerning the keyframing of various control points. I have keyframed the "Control points" parameter every frame and yet for a few points, whenever I move them, their coordinates affect all the previous frames, despite the fact that those previous frames are keyframed and should not be affected.
This has not happened previously and have no idea of the cause of this problem. Any insight is greatly appreciated.