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Dovydas Vilkelis
sequence behavior
on Mar 31, 2010 at 6:13:19 pm

Hi,

I tried to ask this question in my old post, but nobody saw it :) so I try one more time:







This is my draft animation. As you can see all particles come on z axis. How to make particles move on y axis individually, that each cell touch the ground not the same time? And why each cell become so blurry, when I add extrude filter?

__

DTG Video
Video production
http://www.dtg.lt


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Mark Spencer
Re: sequence behavior
on Mar 31, 2010 at 8:23:36 pm

I don't understand your question about the Y-axis - but the reason the particles become blurred when you add the filter is because of the order of operations - the extrude filter is rasterizing the image, which is then made into particles.

--
Mark Spencer
Freelance Producer/Editor/Motion Graphics Artist
Apple-certified Master Trainer
Author, Motion 4 from Peachpit Press
http://www.applemotion.net


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Dovydas Vilkelis
Re: sequence behavior
on Mar 31, 2010 at 8:31:39 pm

I would like that they bounce in, but not all together. Now they come in straight line.

__

DTG Video
Video production
http://www.dtg.lt


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Mark Spencer
Re: sequence behavior
on Mar 31, 2010 at 8:36:26 pm

Well you could add gravity and the edge collision simulation behavior, but I'm really not sure how you would still be able to assemble the word...

--
Mark Spencer
Freelance Producer/Editor/Motion Graphics Artist
Apple-certified Master Trainer
Author, Motion 4 from Peachpit Press
http://www.applemotion.net


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Phil Williams
Re: sequence behavior
on Apr 2, 2010 at 9:44:52 am

I can't help you with the answer to your question, but I do have one of my own: what's the technique you've used to get particles to land in a specific configuration that builds up to form the logo?


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Dovydas Vilkelis
Re: sequence behavior
on Apr 2, 2010 at 8:14:38 pm

http://forums.creativecow.net/readpost/170/863995

Read this one, it should help.

__

DTG Video
Video production
http://www.dtg.lt


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Phil Williams
Re: sequence behavior
on Apr 3, 2010 at 12:37:04 pm

Ah right, so it's actually a replicator rather than a particle emitter. Thanks for the link (and to Mark for the actual example).


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