You should use the particle replicator, but use a particle other than your crystal ball. In Library>Content>Particle Images there are a few irregularly shaped objects that would resemble fractured glass when flying through space.
I was able to create a believable fracture of a glass vase using the Geo10 particle and adjusting the Cell Controls for all different kinds of Randomness in Speed, Life, Angle, Spin and Scale. I used a Point Shape with 3D turned on and had the particle emit in all directions. When the vase hits the ground the particles emit from that point and expand outward randomly. Set the Initial number to a high value and set birth rate to zero so that once the fracture occurs, you aren't getting more particles emitting from an object that does not exist.