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Aliasing Emitters

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Dominik Bochenski
Aliasing Emitters
on Mar 19, 2008 at 3:36:33 pm

Hey All,

I'm running into an issue where I am generating floating letters. Everything works great except for the tiny little guys that do not get aliased properly and buzz from pixel to pixel. Blurring the source corrects this but makes the bigger ones too soft.

Any ideas?

Dominik


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Burt Hazard
Re: Aliasing Emitters
on Mar 20, 2008 at 1:24:07 pm

How do your graphics/text look an a broadcast monitor?



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Dominik Bochenski
Re: Aliasing Emitters
on Mar 20, 2008 at 1:46:47 pm

Everything looks fine except for those mini particles... is there an aliasing / sampling option somewhere???



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Jim Johnson
Re: Aliasing Emitters
on Mar 20, 2008 at 6:18:42 pm

Howdy,

You can change the project's Render Quality to Best, which will perform higher-quality resampling on scaled objects, even individual particle cells. It's a project-wide quality switch, though, and you can't opt-out per object, so everything will be rendered that way, which may have a serious impact on performance. You may want to lock down the look of your particles, pre-render them in Best, then re-import to your Normal-mode project.



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