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Motion 3 subpixel rendering

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Paul Ingvarsson
Motion 3 subpixel rendering
on Jun 15, 2007 at 9:47:36 am

Hello,

I'm doing some very simple text floats across screen with Motion 3. The movements are created using the throw behavior and the edges of the text are 'creeping'. I recognise this from operating DS Nitris and needing to use subpixel rendering. Is this something Motion can do? or am I better off making a double size comp and scaling down afterwards to get better motion on my edges?

Many thanks,

Paul



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Noah Kadner
Re: Motion 3 subpixel rendering
on Jun 15, 2007 at 5:17:09 pm

Are you looking at the final output with all quality settings to high or a lower res proxy preview?

Noah

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Paul Ingvarsson
Re: Motion 3 subpixel rendering
on Jun 16, 2007 at 7:08:50 am

No, I've double checkd al my output settings when I choose to export the project to an animation quicktime. 32 bit float, Full res and best quality render. I don't have motion blur switched on because the text is moving very slowly and adds loads to the rendering time.

Paul



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specialcase
Re: Motion 3 subpixel rendering
on Jun 16, 2007 at 1:19:40 pm

Heya,

Motion blur definitely adds to the render time, but so does using 32-bit float. Are you doing any particular operations that require float? It adds a lot of overhead to the processing, and doesn't often make a difference.


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