I'm usually an After Effects guy, but with a tight deadline upon me I thought I'd try round-tripping from Final Cut to Motion now that I have FCP Studio 2.
I'm doing a split-screen with a complicated matte. Everything seemed to work fine, but my renders end out corrupted if I use anything other than 8-bit depth. At 16-bit I get bright green blocky pixels in the shadows of one half of the image. If I use 32-bit floating-point that same side starts to blink on and off, and the other side turns into tight flickering horizontal lines.
Any clues, hints or advice? Is the new motion just busted?
Original footage is DVCProHD, but the corruption happens whether I render in DVCPro or the new ProRes codec, and whether I render in Motion or FCP. Dual 2.7 G5 with 2.5 Gigs RAM, ATI Radeon 9650.
Ironically, Color seems to be able to handle my graphics card just fine.
Using graphics cards for acceleration seems like a great idea in theory, but it adds so much more of a crap-shoot to every task, depending on your hardware. I'd kill for a button to force a render to work through the CPU, regardless of how long it takes, if it meant consistent, reliable results.