Is it not possible in Motion to add or remove points during a vector animated mask (that changes shapes)?
If not, any suggestions of a workaround? I need to make this big curley-q shape build in following the shape of the curley-q... so it starts out simple and gets real hairy. It would be great if I could add points as it goes, but that doesn't seem to work?
A mask has to have a number of fixed vertices -- you can't add or remove any during an animation. If you need 20 points to define the most complex shape, those same 20 points must also define the most simple shape.