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Basic 3d anchor point?

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SeanRL
Basic 3d anchor point?
on Apr 8, 2006 at 1:56:24 am

Is there a way to move the anchor point while using the Basic 3d filter such that rotation occurs around a point other than the center of the graphic?


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SeanRL
Workaround for Basic 3d anchor point
on Apr 8, 2006 at 3:17:16 am

This is a workaround solution for the anchor point issue.

As an example, to create an anchor point for the Basic 3d filter on the left side of a graphic, do the following:

1. Create a square.
2. duplicate the square (both are on same layer).
3. Set X scale on the duplicate to 200%.
4. Make sure the 100% graphic is above the 200% graphic on the layer.
5. Snap the original square (using dynamic guides) to the right half of the 200% graphic.
6. Turn off visibility of the 200% graphic.
7. Drop the Basic 3d filter on the parent layer (not on either graphic).
8. Animate Y Rotation of the Basic 3d filter to make your square spin around like a flag on a pole.

-Sean


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specialcase
Re: Workaround for Basic 3d anchor point
on Apr 8, 2006 at 5:15:44 am

Hey Sean,

You can also enable Fixed Resolution for the parent layer (in the Layer tab of the Inspector), specify a size larger than the footage/shape/text you want to move around, and then apply Basic 3D to that layer.


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SeanRL
Re: Workaround for Basic 3d anchor point
on Apr 8, 2006 at 6:06:11 am

Specialcase,

I just tried your suggestion and I still get rotation from the center of the graphic.
I guess I'm not understanding, or is the objective different?

-Sean


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Greg Niles
Re: Workaround for Basic 3d anchor point
on Apr 8, 2006 at 6:17:36 pm

After you turn on fixed resolution for the parent layer, apply Basic 3D to the parent layer, not the graphic. The Basic 3D filter will still rotate around the center of the parent layer, but you can position the graphic anywhere you want within the layer to get offset anchor point rotation of the graphic.

-- Greg


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SeanRL
Got it. Thanks.
on Apr 8, 2006 at 9:14:13 pm



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Steve C
Re: Workaround for Basic 3d anchor point
on Jan 14, 2007 at 3:25:23 pm

This works perfectly.

I have been struggling with this in FCP and decided to do a search on all the forums and found this post.

Does anyone know if it is possible to change the Z Anchor Point so an object will rotate in front or behind the axis point?

Thanks

Steve Cohen

Senoir Editor

O2 Media Inc.


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Peter Wiggins
Re: Workaround for Basic 3d anchor point
on Jan 14, 2007 at 8:45:15 pm

Steve,

If you email me off board I can let you try out a beta version of a plugin I've been writing.
I'm sure you will like it :)

Peter





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