I've noticed the inspectors coordinate system is not based upon the canvas, but apparently on the object. When I resize or move an image, lets say, the right top and botton x y coordinates will be one reading, but if I slide an image into that side, the left top and bottom coordinates of the abutted image will be entirely different.
If, on the other hand, I turn on the coordinate visual on the top of the canvas, the readings will apparently be from the canvas, but I am unable to use them as I drag an image corner around. I have to continually let up on the dragging and then put my pointer over the spot I believe to be correct, and then adjust it a few times to get the correct coordinate.
Is there a way to possibly have the inspector coordinates match the canvas, or to have the canvas coordinates react to my dragging? It is probably a simple task that I have not yet discovered.
BTW: using Motion 2
Yes, I am doing some corner pinning on layers. There must be a reason for not having the positions display canvas viewing coordinates... or a way to figure out the corresponding points on multiple layers, but I haven't found the info in the PDF Manual.