I just finished rendering a 3D basketball (the ball rotates around the y-axis only, and is full frame). I imported the sequence in Motion and scaled it down by 50%. The fields get messed up after the scaling. Any help would be apreciated.
Try telling us where the image came from, what codec you used to render it, how you imported it into Motion and how you have determined the fields are "all messed up."
What does that look like?
And why you are scaling it in Motion instead of in the source application since you are sacrificing all 3D capabilities in Motion?