In using the 3D camera solver I need a hint and hope anyone here can help me.
When I crated a 3D-Camera with the analizer node, created the point locators with the "create axis" and "create locators" buttons I have a 3D camera, that works really good in smoke. (like grant kay explaned in one of his videos)
When I export the camera-data to a FBX-file, I can import those data into Daz3D.
So far so good ... but:
Only the translation of the camera is imported to Daz3D but NOT the rotation-data, so the camera in Daz3D moves, but doesn't make rotation, roll and so.
Now, I thought, if I create an Object in smoke that always stays in the middle of the camera-view, I could use this object as a "point at" Object for the camera in Daz3D.
But ... when I don't parent the 3d-camera in Smoke to the new object, the object moves with the locator-points.
and when I parent the 3d-camera to the new object, the object isn't exported to the fbx-file.
Can anyone help me ?
How can I solve that problem, so that I can reproduce the camera-rotation in Daz3D or do I have to set a special parameter in smoke for the export ?