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Output uv-space, Live show scene projection

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Oliver Börjesson
Output uv-space, Live show scene projection
on Jul 14, 2014 at 9:06:08 am

Hello

We have images we would like to camera project on top of a 3d mesh, the thing is, the final output is the uv-space of that mesh (Not a external viewpoint),
To help us get this effect we have rendered out two uv-passes from Maya. The idea is that Image 1 get distorted on top of Image 2

In Nuke this is how this effect would be achieved: http://nathanfx.wordpress.com/2011/01/23/baking-out-projection-in-nuke/

Basically, what we want is a sort of a -real-time-texture-baking-thing, is there a feature like this in Flame?


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