I am trying to rotate an object on the Y axis so it has a slow spin to it while it's on screen, but it appears to be pivoting from the right edge of the object (the object is to the left side of the screen). It's actually 3 things layered together and I have added an axis that controls all 3 of them to position and do the rotation. With the object pivoting from where it is now, it looks very unnatural, and I would like to move the pivot point more towards the center of the object. In Motion, this was referred to as adjusting the origin, but I can't find anything that jumps out at me in Action to accomplish this. Thanks in advance for any advice.