So I am a little confused as to the way clamping is working in 2013.
I have 16bit float images in an MK and and upon adding a blend&comp node i see the clipping. No matter which settings I change regarding clamping I cant get rid of it.
I tried adding clamp nodes to things earlier in the tree with no success.
I would just use logic op node but this appears to be broken.
Anyone know if I am doing something wrong or a workaround?
I seemed to have figured it out. Altho I could only see the clamping pixelation in Blend&Comp it appears to have been coming from the CC nodes. I turned on clamping in all of those (with clamping off in the Blend&Comp) and it looks to be sorted.