In answer to some user requests, I have posted a new video on the Smoke Learning Channel:
Creating a Maya Z-Depth Pass for Autodesk Smoke
This video shows how you would go about setting up and creating a Z-depth render pass in Maya to be used to create depth of field effects in Autodesk Smoke. Focusing mainly in Autodesk Maya, we'll examine the settings required and show off the results in Autodesk Smoke. For all involved in CGI work!
Please post your feedback and requests to the comments column.
COMING SOON: Creating a Maya Motion Vector Pass for Autodesk Smoke
Have a great weekend!
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