I’ve notice that when I import R3D Files using Smokes Debayering at Half Good or Premium. I see small compression blocks in the Smoke DPX Files. Is this Normal or should I just keep using Redcine X instead? When I import R3D files in Smoke using Full debayering the blocks are gone, but I don’t want to work at 4k rez or don’t want to have to rescale after import. Am I doing something wrong? or is this normal?