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Getting to know Smoke

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Gafyn Jones
Getting to know Smoke
on Jun 10, 2010 at 11:00:23 am

Hi

This is my first post so thanks in advance for any feedback.

I have 10 years experience as a compositor using DS Nitris,
but in our company we also have a Smoke system. I am keen to
get to grips with the Smoke but could anybody tell me how
long (ie 3 to 6 month etc)it would take me to become competent
(not brilliant obviously) using the Smoke?

I've gone through the Smoke tutorials and although it seems to do
the same as the DS Nitris but the way of working and the interface
is totally different.

Has anybody else made the move from DS to Smoke and how easy did
you find it?

Thanks again.

Gaf


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Joel Osis
Re: Getting to know Smoke
on Jun 10, 2010 at 1:19:48 pm

Hey Gef,

I used to work fulltime on DS Nitris 7.6 and since i made the move to smoke, i love it, being able to import a real 3d camera and work in a 3d space instead of 8bit 3D DVE which crashes when it feels like,

The more i used the smoke the more DS seemed ancient and old to me(just my opinion)

In terms of how easy did i find it to learn the smoke, it was no where near as easy as it was to learn the DS, smoke is a very deep program and is not for the faint of heart, its very easy to get lost or not know what you are doing once you start off.

If you think of BFX as a container in DS you will be fine, one of the hard things to give up was being able to add a transform or a spark wherever i wanted in DS but the main thing to remember in smoke is spark are only in the BFX level and transformations only happen within ACTION, which is a separate interface within BFX, just like 3D DVE is a separate interface within a container,


I would give yourself 3 months minimum to be able to work with clients next to you on the smoke,
FXPHD have great classes on the smoke as well as the AREA ,

If you have any other questions be sure to speak up



Joel


http://www.joelosis.com










w: http://www.joelosis.com
e info@joelosis.com


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Gafyn Jones
Re: Getting to know Smoke
on Jun 10, 2010 at 1:27:15 pm

Thanks Joel.

There's some really nice stuff on your web site.
Were they all done in Smoke?

Gaf


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Joel Osis
Re: Getting to know Smoke
on Jun 10, 2010 at 3:28:43 pm

Thanks for the kind words Gaf,

all of the motion reel is smoke bar one shot which was rendered in Cinema 4D,


and the compositing reel was of a mix smoke, nuke and monet


cheers,


Joel




w: http://www.joelosis.com
e info@joelosis.com


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Alexander Higgins
Re: Getting to know Smoke
on Jun 10, 2010 at 5:16:25 pm

AVID would love to put DS in the same boat as SMOKE, but they are way different, I always considered DS's "VFX/COMPOSITING" tools more like "PLUGINS," compared to the digital composting/vfx tools in SMOKE. When I first sat on a DS coming from SHAKE on LINUX, I was really blown away how bad and outdated the tools in DS felt.

SMOKE is way more complicated, but in a different liege. I would argue to say SMOKE blows DS out of the water for anything beyond editing.

Final thought. You should learn it! :)


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