Trying to use Deepshade shaders. I get the message " Texture Error: Dirty NUTS (ancient-glass-01) " when I render some of them. Some will render anyway and some not. Here is what I do: Make a path to them in their folder with: EDIT>GENERAL SETTINGS> TEXTURE PATHS>. Then I go get the one I want (for example - "Ancient Glass") from Materials Managers> FILE> LOAD MATERIAL> then I browse to it and choose the scene file that contains all 2 or 3 or whatever shaders. It loads into the Mat. Mgr. Then I apply it the one I want into the Obj. Mgr. then render and thats when I get the error.
Do I have to have a separate folder to save all files including a sep. texture/shader? IE., I have a project I'm working on called "Good One" Does it need a separate folder for itself that includes also specifically a "Tex" folder inside with duplicate copies of any shaders, textures etc in it?