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Re: doh! of course! - there may be a slightly different solution

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David JohnsonRe: doh! of course! - there may be a slightly different solution
by on Nov 16, 2001 at 2:11:44 pm

I usually approach the swimming textures problem using a texture-reference object. The advantage is that you then avoid having to mess up your nice proceedural textures by squeezing them into file textures (so to speak).
But, I dont think I ever tried this with polys.
Might be worth a look though.

regards
David


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