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Re: multi uv-set problems in maya4

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David Johnson
Re: multi uv-set problems in maya4
on Oct 19, 2001 at 9:11:19 am


Today I did some more investigation. I discovered that if I ensure that the mesh stays in frame, it renders fine. I mean as soon as say the feet or head are outside the viewport, then the render crashes/freezes/fails. (This still only happens when I use more than one uv-set on the mesh).

Is this a clue? Does it suggest something (to someone with more poly/uv experience than me)?

thanks guys,
David Johnson

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