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PLA after bone deform

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PLA after bone deform
on Dec 14, 2002 at 3:20:41 am

Hello people!

I just recieved my copy of v8 and although the character
animation tools have come a long way, I'm a bit puzzled
at the implementation of the point-level-animation tool.
I noticed that all edits of vertices positions occur pre
deformation by bones which is fine but I would like to be able
to edit the mesh in the deformed pose so that I can add
muscle bulges, etc. Am I missing something here or is this
how it works?


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