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Building/Creating a Medieval Peasent Village

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Ty YachainaBuilding/Creating a Medieval Peasent Village
by on Apr 8, 2012 at 3:00:13 pm

Hello all,

Im not exactly certain where to post this so I will try my luck here. We are in the budgeting stage for a film set in 10th century Germany. Some of the scenes take place in a small farming village. One of the challenges we have is deciding whether to build this as a full set, partial set with set extensions, or do a full green screen run. I would love to get some of your advice on this kind of setup.

My concerns with Green screening, or doing a partial set with set extensions, is it can look fake. This is probably nothing to worry about if we hire a good graphics house, or right compositing person. My concerns with building a full set is the time, and cost.

I have some samples of the village look we would like to achieve :





Does anyone have any experience/advice for this? Or do you know of a person, via set builder or compositer, with experience with this kind of work? I'm very curious to get into contact and get an idea of the budget this would entail.

Thanks so much!


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Angelo LorenzoRe: Building/Creating a Medieval Peasent Village
by on Apr 8, 2012 at 8:19:45 pm

I would suggest building a core set of buildings with set extension. I think in most cases this allows you to control the breadth of your set, and also allows you to control the skyline if your buildsite isn't ideal.

I would also speak with the director in terms of how many wide shots these sequences will have. If you can keep them fairly modest then you can save with your post budget because less shots will need to be prepared. This is especially true if there aren't a lot of pages devoted to this location; why dump a quarter of a film's budget on 4 pages?

I assume you're getting bids from set builders. Cheat where you can, if the back of one house can play as Character A's hut and the front of it play as Character B's then try to figure out those savings. The nice thing, however, is I have a feeling most of the building material will be reclaimed which will make it cheap.


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Noah KadnerRe: Building/Creating a Medieval Peasent Village
by on Apr 10, 2012 at 2:49:37 am

I'd do a lot of research- I wouldn't be surprised if a semi-permanent structure exists that you could readily adapt to your needs. Set extensions sound nice and all but it sounds like you don't have a ton of budget. Maybe there's a medieval faire type place somewhere in the U.S. you can go on location too.

Noah

Call Box Training.
Featuring the Panasonic GH2 and Panasonic AC160/130.


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Ty YachainaRe: Building/Creating a Medieval Peasent Village
by on Apr 10, 2012 at 3:12:54 pm

Thanks Angelo and Noah,

Yes, there are a few Ren fairs around the New England area that I plan to contact. I know of an excellent one in Sterling Forest NY, im not certain if it hosts the proper look, but I do plan to scout it out. If these locations work, it'd probably be the cheapest option.

Our budget does not exist yet, but I'm just trying to do a little research into the cost estimate, that we could include into our breakdown and seek from investors.

At one point on camera, we will probably only need the Village center, which can be about 5 - 6 houses. If we can somehow make these on mobile platforms, we can use this to arrange each scene, and make the village seem much bigger. Do you think this is possible?

Thanks guys!


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Mark SuszkoRe: Building/Creating a Medieval Peasent Village
by on Apr 10, 2012 at 3:57:13 pm

I think you will find that the costs of building practical sets on location and doing it all virtually in post, in a really quality and believable way, wind up the same. You're just incurring different types of costs and either front-loading or back-loading the budget. The savings, if any, comes from working in the middle somewhere.

My first thought would be to create a few generic set pieces that can be combined in various ways, and shoot effects "plate" shots where the camera is locked down and the "houses" are placed in multiple spots and photographed first. This gives you some reality-based stuff to composite with in post, skipping the costs of digital modeling, and it gives you real elements for digital set extensions, shot in the the real natural lighting conditions. That will look real because the components WERE real. Stuff in the far background might just be 2-d flat canvas; that's worked in movies for a hundred years. Actors always do better when they have at least a partial environment to work with and not just a green void.

Don't forget that the best money saving tool for you is a good and camera-accurate pre-vis storyboarding job. Script it with an eye for reducing visual complexity and number of unique locations to the bare essentials. Only pay for what is going to be seen by the lens. Control your angles, including shooting high and low-angles, and you reduce the amount of environment that needs to be replicated. Shooting tight, with narrow DOF reduces visible details.


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Ty YachainaRe: Building/Creating a Medieval Peasent Village
by on Apr 11, 2012 at 2:19:54 pm

Very good point Mark,

Storyboards for this scene are key, and i like the idea of shooting plates. With a good 3d tracking program, and as long as the angle is correct, this should look great (especially if we fake DOF in post).
I'm pretty sure this is how the history channel does things with there specials. The only problem though is this limits any ideas we can come up with on the set, however, like you said....its all pre pro.


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