Re: Use Animation UV cycler by César Calixto on Jun 27, 2009 at 3:25:21 am
Hi Matt, yes, my intention is to stop my texture so slowly like when you use the curves in the graph editor.
You know if this is possible with the UV Cycler? or with another UV texture tool?
Well, I had to solve it using my texture animated in after effects. But would help avoid doing extra renders.
Re: Use Animation UV cycler by Matt Stewart on Jun 28, 2009 at 11:51:53 pm
I looked at the surface editor and double checked, It doesn't appear that it has graph editor capabilities. If your using a UV mapped texture, you pretty much just have to live with UV cycler, or do what you did and animated the texture itself. Depending on what your trying to do though there may be another way to animate the texture using the graph editor if you don't have to use UV's. Using regular coordinate textures, you can use a reference object or animate position, rotation, and scale channels.