I must admit I've made a few posts in the past on this subject and it's tough to get any answers to the question of slowed down fluids in maya.
Now I'm just looking for a little clarification here as its taken me a very long time to get my head around the whole idea mainly due to the amount of variables such as sim rate scale, substeps, cache steps and frame rate. not to mention the trax editor method. Now I'll be totally honest all of these things seem to do very similar things but not what i've been after. They haven't helped me slow doen a small scale sim one bit without a stepping effect or in some way altering the look of the sim.
Would I be accurate in saying that the only way to get a high quality slow fluid sim is to up the container scale very high and adjust your fields accordingly? The fact is I just cant seem to create the effect of a small scale smoke being filmed at a high frame rate.
Any feedback on this would be just magic.
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