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 | Rotation PP Question
by Blake Cart on Apr 16, 2012 at 6:03:43 pm |
I am currently working on a scene where I have particle instances falling like paper.
I used a random runtime expression for rotation: particleShape1.RotPP += 1; and a creation expression particleShape1.RotPP = rand(0,360);
At the end of the animation the falling paper forms a heart using a heart shaped Goal.
I need all the papers to end up with the same rotation when they I turn on my Goal.
Is there an expression that will make all the instanced geo be rotated in the same angle?
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