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this one is easy, but I've seen different ways to do it, i like this one
create a Lambert material
assign you texture to the color channel
and then this it the trick
put ambient color aaaaaall the way to one
and diffuse all the way to zero
this will make the surface a total replica of your image, also, change the filtering in the image node, I change it from the default Quadratic option to OFF, so guys like to just lower it I just turn it off.
this will work for you, it does for me
good luck
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varomix - pixelEater
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