|  | Re: Texture on bevels and sides in ProAnimator by Zax Dow on May 15, 2012 at 5:46:53 pm |
By default ProAnimator uses UV mapping which means that for the sides, the map starts at the lowest point on the object and wraps counterclockwise around the surface of the side until it gets back to where it started. Map tiling was a new feature of version 5 so for version 4.5.1 you have to use a really wide picture, or layer map, and apply it to the sides as its own material. So one material for the front and back and a separate one for the side.
The size will vary based on how curvy your objects are. A circle is pretty easy to figure the size. An S will require a lot wider of a map. A good place to start would be a layer map that was 100 pixels tall and 2000 pixels wide. If you are using a comp as the layer map be sure that the comp is the same dimensions as the map, otherwise the comp will end up cropping the map.
If you want to get really precise apply a square checker pattern to the map. Then you can see how the squares stretch and compensate by increasing the height or width of the map.
Hope that helps!
-Zax
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