I had similar questions on another board and received additional information in an email from a member, there. The tutorial he mentions is about using DAZ3D/Poser content in Blender.
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you asked me for such a tutorial.
There already is one:
http://agorch.50webs.com/DAZPoserImportTutorial.html
This discribes the "poserio" python script set, which I use to transfer the posed figures to Blender.
Some extra hints:
o In the shader panel set the base color to white for skin-maps. Many V4 have poser-shaders which look strange when rendered in blender. The reflection color should be set to a dark grey. Many V4 have it set to an odd color or black which prevents highlights on the skin.
o disable the "traceable" button on most materials with transparency set. Especially for hair and/or eye-materials. With "trace" on you get unrealistic looking results. On the other hand this makes these materials invisible in mirrors and shadows :-|
o DAZ figures usually have a material called "eysurface". Most often this is transparent with a light reflection color. You really should turn the reflection color to black and make this material completly invisible (no shadow-buffer, no shadow-receiving, too). Otherwise it reflects the light in a way that really looks strange (eyes looking like milk-glass).
I'm using poserio for several years now and am very satisfied with it.
I found other tools and descriptions on how to transfer poser/DAZ content to blender here on renderosity. I noticed some links which might be of interest, too.
For instance:
Poser Prop Importer:
http://www.blender3dclub.com/index.php?name=PPI
Using Poser/DAZ characters with blender
http://www.blender3dclub.com/index.php?name=News&file=article&sid=97
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Hope you find this useful. (Do be aware that the EULA from DAZ3D.com prohibits use of their meshes, or parts of their meshes, in games or any other form in which the mesh itself, or portions thereof, are redistributed. Myst-alikes are okay, since the images are rendered. For some content, special licenses are available, for a fee.)
Also, to find the free DAZ content: There's now a more-obvious link. (Not sure how long it's been up, but I think it's been less than a week, as of this post.) From the opening page at
http://www.DAZ3D.com, select the "3D Models" tab at the top. On that page, there will now be a link in the left, vertical nav bar titled "Free 3D Models." All of their current and legacy human figures, as well as a number of other items, are now free. As the Collada export function matures, this remarkable set of resources will hopefully become increasingly valuable and useful for Blender users, as well.
Hope this is useful.
Jason