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Sequence vs Movie clip

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James RobertsSequence vs Movie clip
by on Apr 16, 2010 at 12:14:05 am

I just watched your tutorial (at the Pret-A-3D site) on placing an image sequence as a background image. This will help greatly down the road for matching motions when animating characters, but I was curious whether you were recommending an image sequence instead of a movie clip, seeing as there seems to be an option for one.

Is the sequence inherently better in this use? I understand the reasons behind exporting the Blender animations as a sequence, but it seems like it might be an extra step just to get a small reference clip in the window. High resolution wouldn't be an issue here. It would just need to be clear enough to see the pose in each frame while matching the model's pose to it. If a sequence is better, I can certainly do that, but I would typically need to bring the clip into another app, then export the image sequence before bringing it in to Blender.

Either way, I'm glad to see there's a way to do this. I'm not quite at the stage where I'll be using it right away, but when I am, it should really help me time out the movements. I have yet to look into whatever lip sync methods are in Blender, but even if there were none, I could even use this method to do that.

I sure wish I had about 20 extra hours a day, though. There's so much to do I hate having to waste most of my time at the day job getting tired (I'm sure there's many, many more with this same problem, too).


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Paolo CicconeRe: Sequence vs Movie clip
by on Apr 16, 2010 at 6:08:53 am

Hi James.

No specific reason for the clip sequence, except that I wanted to show a lesser common technique. Almost all tutorials show a movie clip so it was intesting to show that you can also use an imgseq.
It's also fairly common to get imgseqs during vex work as they are the easiest way of exchanging clips.

--
Paolo Ciccone
Pret-A-3D
http://www.preta3d.com
http://www.paolociccone.com


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James RobertsRe: Sequence vs Movie clip
by on Apr 16, 2010 at 2:57:45 pm

Good to hear. It's more or less what I thought and probably more useful that you demonstrated it with the sequence. I imagine I'll have the need to use both at different times. For the times when I just want to act out a reference motion using my Flip camera, it'll be easier to use the clip. If I sketched a few drawings I'll use the sequence option. More versatility from Blender. :)


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Paolo CicconeRe: Sequence vs Movie clip
by on Apr 16, 2010 at 3:23:14 pm

One thing I just thought, beware of the codec used for the clip, that is always where things break. If you capture something with a camera be sure that the format you use is compatible with what Blender can play. Generally QT is fine.

--
Paolo Ciccone
Pret-A-3D
http://www.preta3d.com
http://www.paolociccone.com


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Mike TurneyRe: Sequence vs Movie clip
by on Apr 21, 2010 at 6:32:31 pm

Paolo,

I recall in one of your outstanding BSG tutorials you mentioned that Blender 'likes' .png image sequences for rendering. I'm looking for the best file type (and/or codec) output from Blender to play back animations using quicktime. (QT does playback .png image sequences of course) I'm looking for the output combination that will provide the smoothest playback of quicktime animation videos with lot's of fast motion. I realize data rates and CPU power also figure into this equation....but can you make any suggestions regarding movie animation output from Blender? I have experimented with quite a few and have yet to find that sweet spot....

Thanks,
Mike


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Paolo CicconeRe: Sequence vs Movie clip
by on Apr 21, 2010 at 6:52:15 pm

Hi Mike.

The Png solution was matured from a series of considerations. First of all, many times, when rendering from Blender, you need an alpha channel. Png supports that. Also, I rather have a lossless compression than a lossy one. Again, Png fits the bill. It also compresses nicely, with a size smaller than Tiff or Targa. So, that's why I chose Png.
When it comes to playback it all depends on the final codec that you use, the size of the frame and the speed of your hardware.
If you render your frames from Blender using PNG, load the sequence in AE, add some stuff, render the final clip at 1280x720 (HD 720p) at 24fps, using either Photo JPEG at 75% or H.264 with Quality between Medium and High, multipass, frame reordering, you should get a good, smooth playback.

The Png delivery from Blender ensures that you get good quality images so that, when you apply the inevitable compression, your result will be good.

Hope this helps.


--
Paolo Ciccone
Pret-A-3D
http://www.preta3d.com
http://www.paolociccone.com


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Mike TurneyRe: Sequence vs Movie clip
by on Apr 22, 2010 at 3:12:57 am

OUTSTANDING Paolo. THANK YOU!

The Very Best,
Mike


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Eric ChardRe: Sequence vs Movie clip
by on May 3, 2010 at 9:37:15 pm

One reason for using seqs vs clips is you can be assured that if you are working with an editor (eg, VFX) that you are both on the same page as far as FPS. You get 127 frames, you send 127 frames back.

A clip allows for far too many places to screw up this particular detail.


++++++++++++++++
"Putting the HARM in 'harmonica' since 2005."
++++++++++++++++


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James RobertsRe: Sequence vs Movie clip
by on May 3, 2010 at 10:58:44 pm

Very sensible. I'm aware of a number of situations where image sequences are the better option, such as a long AE render, where a crash means starting over and the sequence lets you pick up with all progress up to that point.

In this instance I wanted to make sure it wasn't significantly better using a clip as a reference as a background clip. For instance if Blender handled it better with a png for each frame and a clip taxed its' resources having to sample it from a quicktime. I wonder about a long image sequence's effect on processing as well, though. Having to flip through 200-300 stills seems as if it would be the slower method, Photoshop cries if I try to open more than 16 images at a time, so it seems a bit like heavy lifting.

My goal here was just to have a frame-by-frame pose reference to animate with, then delete. In this case, simple lo-res Flip-cam clips would be used, and it just represents a whole process pass to create the sequence when the clip is plug and play ready. Of course the resulting animation would then be exported as an image sequence for Ae.



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