Cinema4D camera to Nuke
by Stephane Fournier
on
Jun 2, 2009 at 3:38:28 pm
Hello,
I've tried importing a camera from C4D into Nuke thru a FBX file. Everything works fine, but the camera doesn't point towards the imported FBX geometry. I've tried changing the transform orders, etc.. but to no avail..
Re: Cinema4D camera to Nuke by Guillaume Charron on Jun 3, 2009 at 7:44:46 pm
Everything works fine with an fbx except the cam. I also tried multiple things to make it work. I talk about the issue on the fxphd forum... And for now it seems that nobody can make it work.
And no, from C4D we can't export .chan file (unless I didn't find how).
I also asked Barry Berman if he could include c4d in his MoCon... Here is his answers:
"... C4D is a closed format. Because of this, I'd have to write
a plug-in for C4D just to export. I'm not a C4D user, so this is too much commitment for me. On the other hand, if somebody else did, I'd be happy to ship it with MoCon I made MoCon open source so people can amend at will.
Barry Berman
3dmation Visual Effects "
So, for now, it's not working. :( I know that Tahl Niran is also try to make it work. Let's hope someone will find a way. :)
Re: Cinema4D camera to Nuke by Marek Bures on Jun 4, 2009 at 2:41:24 pm
Well there are more problems whit C4D integration to Nuke. Like there is no way how to export normals maps.
What might work, and I will test it in a couple of weeks, is to convert C4D project to Maya and from Maya to Nuke.
The other way is to switch from C4D to Maya or Houdini :)
Cheers
Marek Bures
ENIAC digital cinema
RED CAMERA rental and POST PRAGUE