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Determining current data message number in a script

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Determining current data message number in a script
by Erik Hammack on May 11, 2009 at 8:34:23 am

Hi all. I posted this a couple of months ago in the official Chyron forum, and naturally got no response.

Using 5.25 on LEx

In a script, how does one retrieve the current message number when you have a data message pulled up? ActiveCanvas.CurrentMessage and ActiveCanvas.Scene.Message do not work. They just give me the message number of the base template, I need to retrieve the message number of the actual data message.

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