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Determining current data message number in a script
by Erik Hammack
on
May 11, 2009 at 8:34:23 am |
Hi all. I posted this a couple of months ago in the official Chyron forum, and naturally got no response.
Using 5.25 on LEx
In a script, how does one retrieve the current message number when you have a data message pulled up? ActiveCanvas.CurrentMessage and ActiveCanvas.Scene.Message do not work. They just give me the message number of the base template, I need to retrieve the message number of the actual data message.
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