Thanks for the still. As illustrated with the histogram shown below, the initial data are actually quite burned and a good part of them stick to the maximum of 255, for which nothing but magic can be done :-)
So below is the original vs. what I get.
Frederic
Original:
FBmn Software Exposure GPU 3.0:
Histogram of the original picture:
Settings for FBmn Exposure GPU (needs to be version 3.0, the earlier ones do not have the Saturation control):
--
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White Balance and
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