Creative COW SIGN IN :: SPONSORS :: ADVERTISING :: ABOUT US :: CONTACT US
Creative COW's LinkedIn GroupCreative COW's Facebook PageCreative COW on TwitterCreative COW's Google+ PageCreative COW on YouTube
PARTICLE ILLUSION:particle Illusion Forumparticle Illusion Tutorialsparticle IllusionAfter Effects ForumAutodesk Combustion Forum

best practice when building

COW Forums : particle Illusion

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Share on Facebook
Graham Quincebest practice when building
by on Oct 27, 2007 at 9:02:22 am

Hi everyone

Hoping for some general advice, I've finally started buiding my own models rather than just downloading other peoples' and am potentially running into a size issue.

My first big project is recreating in much better detail a spaceship I built originally in Photoshop and After Effects, (I know - now you underatand my desire for C4D :))

I've been building using primatives and am up to 500 objects and nearly 200,000 polygons and C4D has become sluggish. I've used booles to recess windows and to create radar dishes etc... and there's a lot of girders.

Have I just been overly complicated for my 1.5Gb of RAM? or are there polygon reduction tools I should be using?


Return to posts index
Reply   Like  

Graham QuinceRe: best practice when building - wrong forum
by on Oct 27, 2007 at 9:04:33 am

Do'h. You see this is what happens when you have two forums open at the same time. Apologies and please ignore.


Return to posts index
Reply   Like  

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Share on Facebook


FORUMSTUTORIALSFEATURESVIDEOSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

Creative COW LinkedIn Group Creative COW Facebook Page Creative COW on Twitter
© 2013 CreativeCOW.net All rights are reserved. - Privacy Policy

[Top]