making different images appear using audio amplitude...
by Fernando Lopez
on
Mar 2, 2008 at 9:23:34 pm
I saw a reply to a post that contained this expression:
temp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
value + [0,15]*temp/5;
You would add the expression to a layer, after doing the "convert audio to keyframes" under the keyframe assistant.
Instead of making an image move 15 pixels down when the audio level is 5, I want a different image coming up when the audio levels are 15. Then a different one at 8, then a different one at 0.