Making a compound 3D object w/ Shatter
by Darren5102
on
Jul 25, 2007 at 6:25:24 am
I'm trying to make a compound 3D object with the shatter effect and I think I can do it, but I need some help. What I mean by 'compound' is - the object has different layers of depth. Its a cog wheel with extruded panels on the front of it. What I've done so far is separate each component of the wheel (cogs, body, panels, etc.) and add the shatter effect to each individually. I then 'pickwhipped' the shatter camera rotation controls of each to one of the layers. Only problem is, when I rotate the camera the extruded panel layer shifts over the surface of the body layer exposing its 2D nature.
Is there an expression that would move the panel layer in X and Z space to compensate for the camera's Y rotation, creating the appearance that the panels are fixed on the surface of the cog wheel body as it rotates?
Do you see where I'm going with this? Do you know how to do it? Is there a better way? Or am I dreaming?
Re: Making a compound 3D object w/ Shatter by darren5102 on Jul 28, 2007 at 9:34:07 pm
Thanks for looking into it. It be great if I could use something like 3D Invigorator, but its not in the budget. I hope you can figure it out. Even something that's close would help. I understand expressions well enough to modify them, but I can dream up new solutions like some of you can.