Turning Corner Pin into 3d coordinates
by Nicolas Plaire on Feb 26, 2012 at 5:32:03 am
Hi!
Probably a long shot, but I was wondering if there would be a way to turn the corner pin effect into 3d coordinates to have a solid moving in z space exactly the same way a solid is moving in the fake 3d space of corner pin?
Re: Turning Corner Pin into 3d coordinates by Dan Ebberts on Feb 26, 2012 at 4:43:58 pm
Theoretically, you should be able to do it with just three corners. You know that one side is the solid's width and the other is the height and that the actual angle between the sides is 90 degrees. Given that, and the coordinates of the three corners projected onto the comp view should be enough (I think) to calculate the position and orientation of the solid. I don't have the 3D transform chops to do it though.
Re: Turning Corner Pin into 3d coordinates by Nicolas Plaire on Feb 26, 2012 at 7:58:07 pm
Thanks!
I'll look into it, but I don't think it's worth the pain of having to find out the trigonometry for an idea that could have been cool, but next time...