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How do i link a particle emitter to an object ?

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How do i link a particle emitter to an object ?
by Michele Busiello on Sep 24, 2009 at 10:00:14 am

hi!
how do i make an emitter of a particle system (trapcode particular) follow a specific object ? in this case i want the emitter to follow the camera so that you always see the particels surrounding the screen wherever the camera is. i've tried to solve this problem with an expression by pickwhipping the position value of particular to the position value of the camera but it didnt work :(
any ideas ?

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Re: How do i link a particle emitter to an object ?
by Dan Ebberts on Sep 24, 2009 at 12:57:24 pm

Try this for Position XY:

thisComp.activeCamera.toWorld([0,0])

and this for Position Z

thisComp.activeCamera.toWorld([0,0,0])[2]


Dan



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Re: How do i link a particle emitter to an object ?
by Kevin Camp on Sep 24, 2009 at 7:17:18 pm

you can also try using a light as an emitter and parent the light to the camera.

just create a light and name it 'emitter'. then choose 'light' as the emitter. parent the light the camera and position it as needed relative to the camera. it should then follow it around.

Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW

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