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Post Infinity Cycle

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Jonathan ReyesPost Infinity Cycle
by on Aug 28, 2008 at 2:13:35 pm

Hey all,
I was wondering if there was an expression to continue an animation based on the keyframes previously set in a layer. For example, if I have a layer keyframed at 0 in the x axis at 0 seconds, then set another keyframe at 1 in the xaxis at 1 second, is there an expression that will continue the animation (ie move the layer to 2 in the x axis at 2 seconds, 3 at 3 seconds, 10 at 10 seconds etc). I know in Maya, there is an option called Post Infinity which maps out the rest of the animation for you. Thanks!


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Dan EbbertsRe: Post Infinity Cycle
by on Aug 28, 2008 at 2:54:54 pm

This should do it:

loopOut("continue")

Dan



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Jonathan ReyesRe: Post Infinity Cycle
by on Aug 28, 2008 at 3:38:16 pm

perfecto! thanks so much!



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