HOW TO USE KEY FRAMES WITH USER SHAPES
by David Cape
on
Sep 11, 2008 at 3:37:10 pm
Hi Guys,
In an earlier posting I was having trouble using Key Frames with User Shapes. With your help I may have moved ahead.
USER SHAPES & KEY FRAMES WORK FLOW
1) Go to the Secondary Room - choose User Shapes.
2) In the Geometry Room - create a User Shape, press the Attach button, then set a Key Frame.
3) Move the Play Head to a new position in the clip - set a Key Frame then make changes to the User Shape.
4) Continue this precess until the desired effect has been reached.
5) The Shape can be revised by navigating from Key Frame to Key Frame. Changes to the User Shape can not be made between Key Frames - first set a new Key Frame, then make changes.
6) If the Play Head is moved outside the clip, the User Shape will disappear in the Geometry Room. The Key Frames will not be affected. The User Shape can be reapplied. In the Shapes list (Geometry Room), click on the exact User Shape you started with. The Shape name, the Grade, and the Room in which the Shape originated are displayed. Do not at any time push the Attach or Detach buttons (Key Frames will be lost).
7) To feather the Shape, softening (Geometry Room) has to be applied to the Shape at each Key Frame position.
8) If the User Shape is moved in the window for any reason, be certain the center point remains visible on the screen so that the Shape can be moved back to its original position.
This seems to work. Comments would be much appreciated. Thanks,
Re: HOW TO USE KEY FRAMES WITH USER SHAPES by Blase Theodore on Sep 12, 2008 at 1:52:16 am
David,
Good post. I'd suggest moving the bit about feathering higher on your list. You should be setting up the initial feathering before you set keyframes, otherwise you'd have to go through and redo your work on each keyframe.
Re: HOW TO USE KEY FRAMES WITH USER SHAPES by David Cape on Sep 12, 2008 at 1:14:01 pm
Dear Friends,
I have revised the work flow according to your suggestions.
USER SHAPES & KEY FRAMES WORK FLOW
1) Go to the Secondary Room - choose User Shapes.
2) In the Geometry Room create a User Shape and press the Attach button, then set softening as required. Now set a Key Frame.
3) Move the Play Head to a new position in the clip - set a Key Frame then make changes to the User Shape.
4) Continue this precess until the desired effect has been reached.
5) The Shape can be revised by navigating from Key Frame to Key Frame. Changes to the User Shape can not be made between Key Frames - first set a new Key Frame, then make changes.
6) If the Play Head is moved outside the clip, the User Shape will disappear in the Geometry Room. The Key Frames will not be affected. The User Shape can be reapplied. In the Shapes list (Geometry Room), click on the exact User Shape you started with. The Shape name, the Grade, and the Room in which the Shape originated are displayed. Do not at any time push the Attach or Detach buttons (Key Frames will be lost).
7) If the User Shape is moved in the window for any reason, be certain the center point remains visible on the screen so that the Shape can be moved back to its original position.