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can someone outline the basics of graphics cards and colo(u)r

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can someone outline the basics of graphics cards and colo(u)r
by pom_boarder on May 24, 2007 at 3:59:59 am

Hi,

There have been a few posts now relating to graphics cards. Is anyone able to outline the role the card plays in operating colour and what the better cards offer that the less functional cards don't.

we have a G5qad with a nvidia 6600 256meg card. DO I need a card with more ram, faster processor or is it something else which the top ends have? Any insight appreciated.

Rich

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Re: can someone outline the basics of graphics cards and colo(u)r
by Floh on May 24, 2007 at 5:20:51 am

All the image processing inside Color is done on the Graphics card (GPU). Plus, the software is optimized/adjusted to work around various bugs/problems/features in these GPUs. So non-recommended GPUs can cause everything from non-working Color, slow response, lack of realtime playback, lack of 16bit and float rendering option, ...
Color is not just another ProApp, but it is a very special beast, and being as much at the suggested requirements as possible definitely will help a lot to actually work with the software.

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Re: can someone outline the basics of graphics cards and colo(u)r
by Christian Betong on May 24, 2007 at 10:48:57 am


I have now tried Apple Color on both nvidia 7300 and Ati 1900 cards.

On the Nvidia card you can only do colorgrading in 8-bit and we also got a vertical sync problem on SDI out from our blackmagic decklink. The v sync problem was very strange.

When we replaced the nvidia with the ati 1900 on the same computer. The strange vsync problem disapeared and you could grade not only in 8-bit, but 10-bit, 12-bit, 16-bit and floating point. And we could do a lot more secondaries and still have full framerate on SD.


None of my observations a very strange when color aren

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Re: can someone outline the basics of graphics cards and colo(u)r
by jarane on May 25, 2007 at 11:17:58 am

Christian,
are you also on a Quad G5?

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