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Mosaic tile flip

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Mosaic tile flip
by tvanklee on Oct 11, 2006 at 12:34:16 pm

Hello, all.

I am trying to create a mosaic wall of tiles that creates one big picture, then each tile flips at a little bit different time to reveal a different mosaic on the "back" of the tiles. I've already figured out how to make a pretty decent faux-3D tile flip, but need help on how to re-create this action like 100 times. Is this simply a parenting issue or is there a better way? I fooled around with the parenting and couldn't get it to work but perhaps I was doing it wrong. Also, is there a "quick and dirty" way to split images up into equal square sections, like a grid...? Any help would be appreciated, thanks!

-tvanklee

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Re: Mosaic tile flip
by isotrope on Oct 11, 2006 at 3:31:07 pm

Not a solution per se, but you should check out Card Wipe.
It might be a quick and easy solution to what you're looking for (under Effect->Transition->Card Wipe).

As for the Grid, maybe Effect->Generate->Grid could be what you're looking for.

Hope this helps,
iso

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Re: Mosaic tile flip
by margaret garrity on Aug 19, 2008 at 8:38:08 pm

I know this was a few years ago, but did you find a solution to your issue? I'm trying to do about the same thing...many many photos that are small but make up another image when all toghther. Similar to an impressionist painting. Is there a plugin that does this effect now?

thanks



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Re: Mosaic tile flip
by Ann Hoyt on May 3, 2009 at 4:23:12 pm

Hi Margaret. I am trying to do exactly the same thing. It came with my G5 as a screensaver option, right? And I've seen it on a few commercials.

Have you gotten any info about it? I can make tiles of an image, but matching and pasting individual images seems impossible.

Thanks for any information you might have.



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Re: Mosaic tile flip
by Geertjan van Zonneveld on Jun 25, 2009 at 7:06:22 am

Well the way I would do it is making the cards in a 3d program and flip them there. I'll stick the images as textures to the tiles in the 3d program as well. I am using cinema4d but it can be done in other 3d apps as well.
Then render it with an alpha channel and use it in AE

Geertjan

Geertjan



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