Creative COW SIGN IN :: SPONSORS :: ABOUT US :: CONTACT US
ADOBE AFTER EFFECTS: HomeForumBasicsExpressionsTutorialsPodcastsMotion GraphicsTrainingCinema 4DFAQ

multiplane camera techniques for 2d cartoons in AE

Cow Forums : Adobe After Effects basics

<< PREVIOUS THREAD   •   VIEW ALL THREADS   •   PRINT   •   NEXT THREAD >>
multiplane camera techniques for 2d cartoons in AE
by ldanimator on Sep 28, 2006 at 4:08:27 pm


I'm an AE newbie--have done a few minor projects in it (mainly live action shorts where I did text stuff and a few FX/filters) but never used the camera feature.
I'm planning on doing a 5 minute cartoon for the web and broadcast, mainly in Flash, but would also like to have a few multiplane camera moves. I want the camera to approximate a true truck-in or dolly shot.
What's the best way to learn how to do this? Any tutorials you can recommend? Books? Anything (gulp!)? I'm not looking to be an AE camera pro--just learn this technique so I can get my cartoon done.
I appreaciate any help I can get.
Thanks!



Respond to this post   •   Return to posts index

Re: multiplane camera techniques for 2d cartoons in AE
by Timothy Kurkoski on Sep 28, 2006 at 5:38:52 pm

The setup for this isn't too complicated. Make all of your layers 3D, then change their Z-depth so they're spaced out appropriately. Then add a camera layer, though this is optional, depending on how you want to animate the layers.

Due to the perspective issues, depending on how far apart you make the layers, you'll either need to make sure that the bottom layers are larger than the top ones, or that you use a camera with a longer lens.

To create the sense of motion, you can zoom in and/or move the camera layer. Optionally, you can move the layers closer to the camera. To create proportional movement without a camera, pre-compose the layers, make the pre-comp a 3D layer, turn on the collapse transformation switch, and animate the Z-depth property of the anchor point.

Be careful about the resolution of your source layers. Zooming in too much could get too close and make jaggies.

Respond to this post   •   Return to posts index

Re: multiplane camera techniques for 2d cartoons in AE
by ldanimator on Sep 28, 2006 at 6:17:18 pm

Thanks so much, Timothy. That makes it seems REALLY easy (I was worried I might have to take a calculus course or something, in order to learn it.)
And I think the zooming in and just creating a motion path with the camera through the space will be fine. I'm not looking to do anything really fancy--just show movement through an environment from a character's perspective--like him walking through a nightclub--or the camera going through the sky past office buildings to focus in on a particular window.
Thanks again.



Respond to this post   •   Return to posts index


Re: multiplane camera techniques for 2d cartoons in AE
by mark harvey on Sep 30, 2006 at 2:41:52 am

I would suggest going to the CreativeCow, not Calf AE forum and clicking on Andrew Kramers face. He has a video tutorial (possibly only on his website videocopilot) that does a very nice job explaing cameras.

Mark

Respond to this post   •   Return to posts index

Re: multiplane camera techniques for 2d cartoons in AE
by ldanimator on Sep 30, 2006 at 3:00:03 am

Thanks! I actually just checked that out yesterday. It's awesome!

Respond to this post   •   Return to posts index

<< PREVIOUS THREAD   •   VIEW ALL THREADS   •   PRINT   •   NEXT THREAD >>


FORUMSTUTORIALSMAGAZINETRAININGVIDEOS - REELSPODCASTSEVENTSSERVICESNEWSLETTERNEWSBLOGS

© CreativeCOW.net All rights are reserved.

[Top]