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Hold Keyframe

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Hold Keyframe
by Steve Johnson (sjohnson) on Jul 3, 2008 at 5:57:20 am

Is there a way to make a keyframe a hold keyframe? I've searched this forum, and seems like the phrase is non-existent. I don't get it, so I must be missing something.

I'm trying to keyframe some movement, but I don't want a "slide" in values from keyframe to keyframe, I want it to hold the motion position until the next keyframe, and pop to the new values.

Every program I've used up to now allows you to set the spacial/temporal interpretation of keyframes. FCP seems to allow for bezier adjustments, but I want to set them to hold.. How is this done in FCP?

Thanks!!

-steve



CS3 - Mac
C4D

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Re: Hold Keyframe
by Tom Meegan on Jul 5, 2008 at 10:40:58 am

Key frames are not FCPs strong point.

You can fake the hold functionality with multiple key frames, but it is a pain.

In my opinion, any motion that requires subtlety or complexity will be better handled in Motion, After Effects or another similar program.

To get the equivalent of AE's "hold" keyframes in Apple Motion, choose the "Constant" key frame interpolation type.



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