rectangles using cc particle world?
by allison spalter
on
Mar 19, 2009 at 6:01:01 am
i'm trying to create money falling from the sky so i used cc particle world with a textured quadpolygon but now all the money looks like squares of money... since dollars are rectangle, is is possible to have them render as rectangles? thanks for your guys' help :)
Re: rectangles using cc particle world? by Kevin Camp on Mar 19, 2009 at 2:34:07 pm
place your dollar in a square comp, then use that comp as the particle...
so if you currently have the dollar as a layer, just select it and choose layer>pre-compose and choose to open the comp. then adjust the comp settings (composition>comp settings) to be a square... so if the dollar was 100x50, make the comp 100x100.
go back to the original particle word comp and it should be using the new 'square' particle, but it should look like a rectangular dollar now.
Re: rectangles using cc particle world? by Dino Muhic on Mar 19, 2009 at 2:34:26 pm
Hi Allison,
you can try to pre-compose the dollar texture by choosing Layer -> Pre-Compose, choose move all attributes into the new composition and check the "Open New Composition". Then squeeze the texture by altering the height of it. Just click it and press S to reveal the scale properties, disable constrain proportions and play with the height value until it looks good in the particle composition. You'll probably need to switch between the 2 comps for re-adjusting or you just create a 2nd viewer (ALT+SHIFt+N).
sorry for my bad english
Cheers
Dino Muhic - Media Producer
VFX - Motion Graphics - Web-Design - Or just ART
www.dinomuhic.com
Re: rectangles using cc particle world? by david bogie on Mar 19, 2009 at 3:18:49 pm
Did this with Foam and used a movie as the source. the move was two bills, front and back, applied to two CC Cylinders.
Fabulous illusion.
Also done it to simulate falling leaves.