more lighting troubles
by Ben Weller
on
Oct 29, 2008 at 8:43:53 pm
hello there. does anyone know if theres a way to change the distance the light from a light source travels?
ive got a spot light source shing on my 3d layer, but the angle its at is lighting something up that wouldnt be lit up (if it was actually a mile or so away as im trying to make it look, rather than the thousands of pixels it actually is)
i dont want to change my angle, so im wondering if theres a way to just make the light not go so far? like in reality where the further you are from a light source the weaker it is?
cheers.
Re: more lighting troubles by Kevin Camp on Oct 29, 2008 at 8:25:49 pm
i don't think you can set fall off like that for a spot light within the light settings (at least not in cs3), but here is a link to how to do it with an expression on the 3d layer that you want affected by the fall off...
Re: more lighting troubles by david bogie on Oct 29, 2008 at 9:36:29 pm
Scripts! Run for you life!
Kevin's suggestions are always more elegant than anything I can come up with but I was going to merely suggest you mask off the light with a gobo, an intervening and perhaps moving element that blocks light but does not cast a shadow.
bogiesan
This is my standard sigfile so do not take it personally: "For crying out loud, read the freakin' manual."