Lighting 3D Precomps with Collapsed Transformations
by Shelby Miller
on
Aug 12, 2008 at 7:31:36 pm
I've run into a bit of a problem I can't seem to figure out and hope someone can help me.
I've created several precomps consisting of animated (in 3D space) text and images. Those precomps are nested in a final comp over a larger background image onto which I want them to cast shadows.
I have to collapse the precomps to keep the moves they have in 3D. However, it seems that my lights do not cast shadows from the precomps unless I deselect 'collapse transformations.' Then it works fine. But my moves are gone.
I'm stumped. I'm using more precomps than I usually do and I'm not as familiar with the way comps behave when you collapse them. So any help would be greatly appreciated.
Re: Lighting 3D Precomps with Collapsed Transformations by Darby Edelen on Aug 12, 2008 at 8:20:59 pm
When you collapse transformations, the material options on the pre-comp no longer apply. The material options on the layers inside the pre-comp are used. So make sure that all of the layers in your pre-comp are set to cast shadows!
Re: Lighting 3D Precomps with Collapsed Transformations by Shelby Miller on Aug 13, 2008 at 7:02:13 pm
That worked. I had to travel back several nested comps to get to the original. I thought I had already selected Casts Shadows on all the layers, but I hadn't. Thanks!